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LEGENDGF · OFFICIAL ITEM DATABASE

Item Database V3

Search by name or ID. Filter by required level, item quality and usable equipment class.

45,219 items · Page 1452 / 1508
ITEMIDLEVELQUALITYCLASS
Vintage Model G (7-Day)46892—Not specified
Vintage Red Wine24272—Not specified
Vintage Wine Box32258—Not specified
Violent Arrow2969785—Not specified
Violent Arrow - Modded2484985—Not specified
Violent Cloned Beast Skin32054—Not specified
Violent Evil Boots2953981—Demonologist / Shadowlord / Shinigami
Violent Evil Crown2953581—Demonologist / Shadowlord / Shinigami
Violent Evil Gloves2953884—Demonologist / Shadowlord / Shinigami
Violent Evil Robe2953682—Demonologist / Shadowlord / Shinigami
Violent Evil Slacks2953783—Demonologist / Shadowlord / Shinigami
Violent Guardian Cape2958085—Warlord / Templar / Deathknight / Crusader / Destroyer / Holy Knight
Violent Mars Boots2848780OrangeWarlord / Deathknight / Destroyer
Violent Mars Breastplate2848580OrangeWarlord / Deathknight / Destroyer
Violent Mars Gauntlets2848480OrangeWarlord / Deathknight / Destroyer
Violent Mars Greaves2848680OrangeWarlord / Deathknight / Destroyer
Violent Mars Helmet2848380OrangeWarlord / Deathknight / Destroyer
Violent Violet Armor50299—Not specified
Violent Violet Armor (30-Day)50302—Not specified
Violent Violet Armor (3-Day)50300—Not specified
Violent Violet Armor (7-Day)50301—Not specified
Violet Airborne Dragon Mount4378350BlueNot specified
Violet Airborne Dragon Mount (30-Day)4378650BlueNot specified
Violet Airborne Dragon Mount (3-Day)4378450BlueNot specified
Violet Airborne Dragon Mount (7-Day)4378550BlueNot specified
Violet Airborne Dragon Mount Formula44435BlueNot specified
Violet Bench26274—Not specified
Violet Carving Powder54032BlueNot specified
Violet Dragontail2959485—Warlord / Templar / Sharpshooter / Darkstalker / Deathknight / Crusader / Hawkeye / Windshadow / Destroyer / Holy Knight / Predator / Shinobi
Violet Faerie Wings42153—Not specified

Hover item for available stats. Hold Ctrl for item set bonuses only. Quality names/colors are mapped from codes 1–7; class names are decoded from validated class-bit positions; set bonus descriptions use the original client language. No bonus data is invented. On touch screens tap an item to inspect, and tap again for set bonuses where available.